Play to Earn Model
Each pirate wishing to participate needs to deposit USDT-BEP20 in order to hunt for treasure and earn daily profits.
Active trading each day not only earns you fixed rewards ranging from 4-6%, but also offers the opportunity to win big through lucky spin rewards. For every successfully sold Treasure, you'll receive one spin ticket.
Lucky spin rewards:
2 USDT
5 USDT
10 USDT
Level 1 gift box (open for 65 USDT and 1 random level 1 nft)
Level 2 gift box (open for 150 USDT and 1 random level 2 nft)
Level 3 gift box (open for 300 USDT and 1 random level 3 nft)
How it works
Step 1: Deposit USDT-BEP20: Start by depositing USDT-BEP20 into your OnePiece Treasure account. This will serve as your trading capital.
Step 2: Explore Treasure Listings: Browse through the available Treasure listings in the OnePiece Treasure Center. Each Treasure is priced at 50 USDT and represents a share of the overall treasure pool.
Step 3: Purchase Treasure: Select the Treasure you wish to purchase and proceed to buy it using your deposited USDT-BEP20. The purchase will be executed, and the corresponding amount of Treasure will be credited to your account.
Step 4: Monitor Profit: Keep track of your Treasure's performance. As the value of Treasure increases with XP and trading activity, you'll earn fixed rewards ranging from 4-6% of your investment.
Step 5: Earn Lucky Spin Tickets: For every successfully sold Treasure, you'll receive one lucky spin ticket. Accumulate these tickets for a chance to win additional rewards through lucky spin events.
Step 6: Withdraw Profits: At any time, you can withdraw your profits earned from trading Treasure. Simply initiate a withdrawal request, and the funds will be transferred to your designated wallet.
Step 7: Repeat or Take a Break: Continue actively trading to maximize your earnings or take a break and enjoy your profits. The choice is yours!
With this illustrated trading process, you can dive into the world of OnePiece Treasure and start earning rewards while enjoying the thrill of trading and treasure hunting.
For example: Pirate A purchases a Treasure at a price of 100U. After an 8-hour countdown, it will automatically be listed for sale on the center for 106U. When the Treasure is sold to another pirate, 102U will be transferred to Pirate A, including the principal of 100U, a profit of 2U, and 1 ticket. 3U will be transferred to the buyback pool, and the remaining 1U will be transferred to the team to expand the project.
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